• Get data of a multiplayer lobby from the stable (non-lazer) client that have URLs with community/matches or mp

    Parameters

    • this: API
    • match: number | Info

      The id of a match can be found at the end of its URL

    • Optionalquery: {
          after?: number | Multiplayer.Match.Event;
          before?: number | Multiplayer.Match.Event;
          limit?: number;
      }

      Filter and limit the amount of events shown

      • Optionalafter?: number | Multiplayer.Match.Event

        Filter FOR events AFTER this one

      • Optionalbefore?: number | Multiplayer.Match.Event

        Filter FOR events BEFORE this one

      • Optionallimit?: number

        From 1 to 101 events (defaults to 100)

        0 is treated as 1, anything above 101 is treated as 101

    Returns Promise<Match>