interface WithFailtimesBeatmapset {
    accuracy: number;
    ar: number;
    beatmapset: Beatmapset.Extended;
    beatmapset_id: number;
    bpm: number;
    checksum: string;
    convert: boolean;
    count_circles: number;
    count_sliders: number;
    count_spinners: number;
    cs: number;
    deleted_at: null | Date;
    difficulty_rating: number;
    drain: number;
    failtimes: {
        exit: number[];
        fail: number[];
    };
    hit_length: number;
    id: number;
    is_scoreable: boolean;
    last_updated: Date;
    max_combo: number;
    mode:
        | "osu"
        | "taiko"
        | "fruits"
        | "mania";
    mode_int: Ruleset;
    passcount: number;
    playcount: number;
    ranked: RankStatus;
    status: string;
    total_length: number;
    url: string;
    user_id: number;
    version: string;
}

Hierarchy (view full)

Properties

accuracy: number
ar: number
beatmapset: Beatmapset.Extended
beatmapset_id: number
bpm: number
checksum: string
convert: boolean
count_circles: number
count_sliders: number
count_spinners: number
cs: number
deleted_at: null | Date
difficulty_rating: number
drain: number
failtimes: {
    exit: number[];
    fail: number[];
}
hit_length: number
id: number
is_scoreable: boolean
last_updated: Date
max_combo: number
mode:
    | "osu"
    | "taiko"
    | "fruits"
    | "mania"
mode_int: Ruleset
passcount: number
playcount: number
ranked: RankStatus
status: string
total_length: number
url: string
user_id: number
version: string

The name of the difficulty, maybe something like "Someone's Insane"