interface WithBeatmap {
    allowed_mods: Mod[];
    beatmap: Beatmap.WithBeatmapset;
    beatmap_id: number;
    expired: boolean;
    id: number;
    owner_id: number;
    played_at: null | Date;
    playlist_order: null | number;
    required_mods: Mod[];
    room_id: number;
    ruleset_id: Ruleset;
}

Hierarchy (view full)

Properties

allowed_mods: Mod[]
beatmap_id: number
expired: boolean
id: number
owner_id: number
played_at: null | Date

Should be null if the room isn't the realtime multiplayer kind

playlist_order: null | number

Should be null if the room isn't the realtime multiplayer kind

required_mods: Mod[]
room_id: number
ruleset_id: Ruleset